

Here are some of my favorite non WOTC products. Stormwrack- Oceans and things associated with them.Īny other book that revolves around one of the PCs (if they are a cleric maybe also having book of exalted deeds or complete champion or libris mortis)Ĭityscape Web Enhancement 1: for the urban and wilderness skill swaps Sandstorm - desert type climates and things associated with themįrostburn- Cold climates and things associated with them Libris Mortis - undead, possible arch villianīook of Vile Darkness - Everything evil and some great villiansįiendish Codex I - Abyssal campaign or creatures (demons)įiendish Codex II- Hell Campaign or creatures (devils) But I'd say all have something to offer and would highly recommend reading them all at least once (you don't have to buy them all but I'd read them). Well some books are very specific content. If I am running a horror game (as I am wont to do), I find Heroes of Horror to be invaluable as well as Libris Mortis and Lords of Madness. To give some examples, if I am running a game set in the outer planes a la Planescape I would use lots of content from the Planar Handbook, Fiendish Codex I and Fiendish Codex II. If you run a high-magic game, these books are probably a must-have.Īll the others are highly situational IMHO. On the other hand, the supplemental material from these books opens up so many doors and offers so many options.

On the one hand, if you allow these books without any control into your game it will throw game balance up into the air. The Spell Compendium and Magic Item Compendium I have mixed feelings about, but they are too important to neglect mentioning. As a player, I frequently consult it when performing some unusual maneuver or heading into strange territory (underwater for instance). Aside from my notes, this is the only book I usually like to keep on the table for reference during the game, and then, only to resolve important rules disputes (such as the death of a character). The Rules Compendium is handy to keep around. There is lots of helpful information on making up quick NPCs that I feel is superior to the NPC tables in the DMG.

The Player's Handbook II I find to be a most valuable resource of character building tools and variants. Whether you are looking to tweak your game just a little bit or drastically alter the mechanics, this books offers a trove of ideas for simplifying, expanding, and just snazzing up your game. Unearthed Arcana is, for me, indispensable to running any 3.5 game.
